Coming to Steam for Windows, Linux and Steam deck. I'm aiming for a free demo this winter.
How a gunfight works
Both sides plan the next five seconds in secret. You lay out blocks on a timeline: draw, fire, move, get down, reload, or just wait. A shot can be snapped off or aimed, and aiming takes time you might not have. Neither of you can see the other's plan. Then both plans run at once, a tenth of a second at a time, and you find out whose was better.
The dice are out in the open. When you plan a shot the game tells you its chance, and after the turn it shows you what it rolled. Cover blocks the parts of you it covers, so kneeling behind a water trough changes where you can be hit as well as how often. Lie flat and you're hard to hit, but you'll be a long time reloading. Same if you take a bad wound to your off arm.
So far there's a duel on Main Street, a four-a-side fight in a corral, a bank job fought between buidlings, and Broken Country, which lays out new ground and new fighters every time.
The saloon
Some fights start at a bar. In the Saloon you can talk to people, lean on them, stand them a drink or pay them off, and each of them is after something you can't see. There are no numbers here. You only get what people let slip, like a hand that won't keep still, or somebody who keeps looking at the door.
What you're carrying matters. Walk in with a rifle and your threats land, but nobody believes you came to talk. If it goes wrong, it turns into a gunfight, played the same way as any other. The fight report also notes whether you shot anybody who had their hands up.
From the devlog
The buildings were there the whole time, you just couldn't see them
September 21, 2026
Added a scenario with buildings to hide behind. Every test passed. The buildings were invisible for a day and a half.
Mailing list
I'll send an email when there's a demo to play, and not much else.